Feed A Mosquito How to Get Weapons: Shop Routes, Prices and First Buys
Weapons in Feed A Mosquito are bought in the weapon shop with in-game cash. See how to earn it, the 5,000 shoe start, and every confirmed weapon price.
You start Feed A Mosquito with nothing but your hand — a basic slap — and in the recorded gameplay runs that show how weapons are obtained, every acquisition points to one place: the weapon shop. You open a priced menu, pay with in-game cash, and the weapon is yours to swing immediately. The first demonstrated buy is the 5,000-cash shoe, and exactly one item breaks the cash rule: the mosquito spray, listed at 10 million damage for 1,000 Robux and marked Robux-only.
This guide covers how the shop works, where the cash comes from, the tested route from bare hand to a 35,000-cash broom, and what to do with a weapon once you own it. If you're still setting up your base, the beginner guide covers the very first steps.
How the weapon shop works
The shop is a menu, not a place either recording ever walks to — neither video names a location or an NPC vendor, so don't go hunting for a shopkeeper. Opening the weapon menu shows a priced ladder: the shoe, baseball bat, frying pan, pot, sword, axe, hoe, katana and scythe are all cash purchases, with the mosquito spray sitting apart as the Robux-only entry. Weapons such as the Turner, the broom and the electric swatter appear at their own rungs and purchase moments as your income climbs.
Buying is a direct transaction: pick the weapon, pay the listed price, done. There's no observed level gate or quest requirement in front of a purchase — the gate is money. The recorded player buys the shoe and walks straight back out to the field, where the same mosquito that gave him trouble now goes down "much easier."
The prerequisite: cash from fed mosquitoes
Every cash weapon is paid for with money from one loop, and it has two halves.
First, the mosquitoes in your base pay cash per second once you feed them, and feeding pushes the payout toward that mosquito's cap. A fresh mosquito pays only a fraction — one started at 10 per second and rose to 26 after a feeding session, while an early one paid 18 per second at a full 100%. Feeding costs your own blood, which you refill by sitting at your base's life-gain spots; the how to get blood page explains that side, and the feeding guide covers raising payouts.
Second — and easy to miss — income is not credited automatically. You must walk over the green circle at your base to collect what your mosquitoes have paid. Both demonstrated purchases were funded exactly this way: feed, collect at the circle, repeat until you hit the price.
A tested route: hand slap → shoe → broom
- Feed your base mosquito toward 100% so its per-second payout climbs toward its cap.
- Walk over the green circle at your base whenever you pass it — that circle is the only way money enters your wallet.
- At 5,000 cash, open the weapon menu and buy the shoe. In the recording, the player had already bought it and confirmed the purchase while holding 15,000, so this tier sits comfortably within early reach.
- Keep collecting. The next rung after the shoe is the Turner, and above it sits the 35,000 tier — which the video names plainly: "I need 35,000 to be able to buy that new object for swatting mosquitoes... it's the broom."
- Buy the broom at 35,000. The same session notes the baseball bat at 150,000 is "still a bit far off," so the broom is the realistic second purchase.
- Take it to a field mosquito to confirm the upgrade. The recorded test target had 2,000 health — and at first the player couldn't win, not because the broom was weak ("with this broom, I can defeat him") but because his own health pool was too small and "every hit he lands on me, my health drains really fast." After sitting at his base's life-gain spot longer, he could take it down.
That last step matters in practice: a new weapon only pays off if you can survive the fight while swinging it, so keep your health growing alongside your savings.
Confirmed costs from the recorded runs
All figures below come from two gameplay videos, so treat them as point-in-time observations — updates can reprice the menu, and the in-game list always shows current numbers.
| Weapon | Cost shown | What the recordings show |
|---|---|---|
| Shoe | 5,000 cash | Bought — the first demonstrated purchase |
| Turner | Not clearly stated | Bought with about 3,000 on hand in one video; listed between the 5,000 shoe and the 35,000 broom in the other |
| Broom | 35,000 cash | Stated as a requirement, bought, then tested on a 2,000-health field mosquito |
| Baseball bat | 150,000 cash | Priced while the player was still saving for the broom |
| Frying pan | 500,000 cash | Bought with 800,000 banked, shown in hand, used on the housewife mosquito |
| Electric swatter | Not cleanly stated | Taken at roughly the 1.5-million mark instead of the next listed item; visibly one-shots mosquitoes |
| Mosquito spray | 1,000 Robux (10 million damage) | The only Robux-only weapon; bought and used to instantly delete tough mosquitoes like the Fman |
The Turner is the one genuine conflict between the two runs: one buys it with about 3,000 cash on hand, while the other places it in the ladder above the 5,000 shoe. Neither cleanly states its price, so check the menu rather than planning around a number — and don't assume the spray can ever be bought with cash, because both recordings mark it Robux-only. The pot, sword, axe, hoe, katana, scythe and kukri all appear without stated prices; the full roster lives on the weapons list.
What doesn't hand out weapons
Defeated mosquitoes drop larvae — a pick of eggs you hatch into your next base mosquito — and in the recorded runs that is all they drop. No quest reward, boss kill, loot drop, code or progression milestone produced a weapon in either run; buying is the observed mechanism. If you want freebies anyway, current codes are tracked on the codes page — but plan your first weapon around earned cash.
After you've bought one
Put the new weapon straight to work on field mosquitoes: the shoe made familiar targets fall "much easier," the broom cracked a 2,000-health mosquito once its owner's health could keep up, and the frying pan let him stare down the housewife mosquito. Stronger field mosquitoes drop better larvae for your base, and bigger mosquitoes pay more per second once fed — which is how you fund the next rung. For deciding which higher tier to save toward next, see the best weapons ranking.
Related Guides
Every Confirmed Weapon and Price
Check every confirmed weapon with exact prices and damage figures where the game shows them.
Which Weapon to Buy
Compare six verified weapons and pick by goal, budget, and health instead of a guessed tier list.
First-Play Beginner Route
Follow a verified first-session route from your first blood to your first weapon.